Using Win32 functions in Visual FoxPro Image Gallery
Code examples:
Transparent Menu Class (requires VFP9)
Using Extended MessageBox() Class
Using the LoadImage function to have a bitmap file loaded and displayed on VFP main window
Adding user-defined items to the Control Menu of VFP form (requires VFP9)
Programmatically removing submenus from VFP main menu
Sending a standard message with one or more attached files using default email client
Setting the date and time that a file was created
Using MessageBeep
Drawing Windows predefined bitmaps using the LoadBitmap functions
Setting the mouse capture to the specified window
Enumerating Volumes and Volume Mounting Points (NTFS)
How to display the port-configuration dialog box for a port on the specified server
How to upload a local file to FTP server using FtpPutFile
Converting characters in a URL into corresponding escape sequences and backwards
How to register custom Event Log source
Using the SystemParametersInfo function
WAV file player
How to detect if additional monitor is connected and active
HOWTO: Use the Win32 API to Access File Dates and Times
The original LoadPicture() function in VFP returns valid handles to bitmaps, icons, cursors, and metafiles
Winsock: retrieving Web pages using sockets (HTTP, port 80)
Converting image file to .ICO file
Obtaining names and positions for shortcuts located on the Windows Desktop
Enumerating devices installed on the local machine
How to put a horizontal text scrolling on the form (a news line)

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See also:
  • Scrolling text on the form vertically (a movie cast)
  • Shaking VFP form controls
  • Playing AVI on _screen
  • Displaying animated images
  • Form Magnifier

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    7694 bytes  
    Created: 2002-12-22 13:45:42  
    Modified: 2011-12-10 09:20:22  
    Visits in 7 days: 206  
    Listed functions:
    BitBlt
    CreateCompatibleBitmap
    CreateCompatibleDC
    CreateFont
    CreateSolidBrush
    DeleteDC
    DeleteObject
    FillRect
    GetActiveWindow
    GetDesktopWindow
    GetFocus
    GetTickCount
    GetWindowDC
    ReleaseDC
    SelectObject
    SetBkColor
    SetBkMode
    SetTextColor
    TextOut
    Printer friendly API declarations
    My comment:
    The complete character string is written on invisible canvas, which is a virtual device context.

    At each Timer tick an offset is calculated, and a smaller part of the large image is copied from the invisible canvas to a visible one.

    A visible canvas is the Device Context created either for an instance of a Form or for the _SCREEN object -- the object must have valid HWnd.
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