Using Win32 functions in Visual FoxPro Image Gallery
Code examples:
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GDI+: Storing content of the Clipboard to a bitmap file
Capturing keyboard activity of another application with the Raw Input API (VFP9)
How to convert a bitmap file to monochrome format (1 bpp)
Custom GDI+ class
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Winsock: sending email messages (SMTP, port 25)
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Using EnumPrinters function to enumerate locally installed printers
Mapping and disconnecting network drives
Custom HttpRequest class (WinHTTP)
HOWTO: Use the Win32 API to Access File Dates and Times
Adding a background image to VFP report (VFP9, ReportListener)
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Accessing examples contained in this reference through Web Services
Custom FTP Class for Visual FoxPro application
Using FoxTray ActiveX control: System Tray Icon and menu attached to VFP form
How to copy the image of a form to the Clipboard using Bitmap API functions
How to print a bitmap file
Placing On-screen Alert on top of all windows
Custom HttpRequest class (WinINet)
How to detect if additional monitor is connected and active
How to display Windows On-Screen Keyboard

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Before you begin:

For data entry, instead of relying on the physical keyboard, user may choose to use Windows On-Screen Keyboard that gives access to all standard keys.

On-Screen Keyboard executable file, osk.exe, resides in System32 directory. Note that on 64-bit systems this file cannot be launched from 32-bit process. "File System Redirector" article on MSDN explains why:
32-bit applications can access the native system directory by substituting %windir%\Sysnative for %windir%\System32. WOW64 recognizes Sysnative as a special alias used to indicate that the file system should not redirect the access.
#include "stdafx.h"
#include < windows.h >
#include < shlwapi.h >

void StartOnScreenKeyboard();

int _tmain(int argc, _TCHAR* argv[])
{
    StartOnScreenKeyboard();
    return 0;
}

void StartOnScreenKeyboard()
{
    const char* oskPath = "osk.exe";

    char* winDirPath = (char*)calloc(MAX_PATH, 1);
    GetEnvironmentVariable("WINDIR", winDirPath, MAX_PATH);
    if (!winDirPath) return;

    char* sysDirPath = (char*)calloc(MAX_PATH, 1);
    char* targetPath = (char*)calloc(MAX_PATH, 1);

    PathCombine(targetPath, winDirPath, "sysnative");
    PathCombine(targetPath, targetPath, oskPath);

    if (!PathFileExists(targetPath))
    {
        GetSystemDirectory(sysDirPath, MAX_PATH);
        PathCombine(targetPath, sysDirPath, oskPath);
    }

    free(sysDirPath);
    free(winDirPath);

    if (PathFileExists(targetPath))
    {
        ShellExecute(
            (HWND)0, 
            "open", 
            targetPath, 
            NULL, 
            NULL, 
            SW_NORMAL);
    }

    free(targetPath);
}

User rating: 7.5/10 (4 votes)
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943 bytes  
Created: 2012-02-18 22:46:23  
Modified: 2013-08-14 11:46:10  
Visits in 7 days: 103  
Listed functions:
GetSystemDirectory
PathCombine
ShellExecute
Printer friendly API declarations
My comment:

On-Screen Keyboard class name is "OSKMainClass". With this knowledge, a VFP application can detect whether the On-Screen Keyboard window is visible -- by calling FindWindow. It can also move and hide the keyboard -- by calling SetWindowPos or similar API function.
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