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The FillConsoleOutputCharacter function writes a character to the console screen buffer a specified number of times, beginning at the specified coordinates.|
DECLARE INTEGER FillConsoleOutputCharacter IN kernel32;
[in] Handle to a console screen buffer.
[in] Character to write to the console screen buffer.
[in] Number of character cells to which the character should be written.
[in] A COORD structure that specifies the console screen buffer coordinates of the first cell to which the character is to be written.
[out] Pointer to a variable that receives the number of characters actually written to the console screen buffer.
|If the function succeeds, the return value is nonzero.|
|The attribute values at the positions written are not changed. Use the FillConsoleOutputAttribute function to set the characters attribute.|
Normally I would declare COORD dwWriteCoord as STRING @dwCursorPosition. It did not work this way. Fortunately SHORT, SHORT does the job.
See also: FillConsoleOutputAttribute, SetConsoleTextAttribute.
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|Created: ||2004-11-10 09:46:46|
|Modified: ||2004-11-10 09:53:23|